en.Sketsamalang.com – Indonesian game development studio 4CROWS DIGITAL has introduced Bounty Seas, an anime-inspired action role-playing game set in a world of pirates, open seas, and mysterious islands. Developed in Malang, East Java, the game became publicly available on Roblox on October 26, 2026, marking a step forward in the studio’s effort to build an original intellectual property for an international audience.
The game invites players to explore islands, complete missions, engage in combat, and progress through an adventure inspired by anime aesthetics and familiar role-playing game mechanics. Exploration, character development, and equipment choices form the foundation of the experience, with the studio aiming to develop the game further through future updates.
Sandio Dwiko Mustika, CEO and co-founder of 4CROWS DIGITAL, described the release as an important milestone in the studio’s broader ambitions.
“This is not just the release of a game, but the beginning for us to move toward the global ecosystem as well. Until we have a product that has identity and quality and can also be known globally,” he said during the launch press conference on October 26, 2026, as reported by blok-a.com.
Rather than treating Bounty Seas as a standalone launch, the studio sees the project as an opportunity to establish a recognizable game franchise and build a long-term relationship with its players.
Bounty Seas Focuses on Long-Term Player Progression
One of the design principles highlighted by the development team is the continuity of player progression. According to Sandio, choices made early in the game, including character and equipment selection, are intended to remain relevant as the experience develops.
“Whatever the player chooses from the beginning of playing the game can be used until the end without any concern that the progress will return to zero with the new update later,” Sandio explained, according to Malang Posco Media.
This approach is intended to reassure players that future content updates will not automatically invalidate their existing progress. For a game designed to evolve over time, maintaining a sense of continuity could help encourage players to return as new features and activities become available.
The studio has also set an initial target of reaching 1,000 concurrent players during the first month following launch. The figure represents a development milestone rather than an established player count.
Six-Month Roadmap Includes New Features
4CROWS DIGITAL has outlined a six-month development roadmap that includes several planned additions to Bounty Seas. These include a main story questline, player-to-player trading, player-versus-player combat, large-scale raid bosses, expanded ocean exploration, ship upgrades, and fishing activities.
The proposed features would broaden the experience beyond its initial exploration and combat systems, giving players more activities to pursue as they progress. However, these additions remain part of the development roadmap and should not be mistaken for features already available in the current version.
Community feedback is also expected to influence future development. The team plans to gather suggestions through channels such as Discord and review player responses as it determines which improvements and additions to prioritize.
Sandio emphasized that the project’s future depends on the studio’s willingness to continue developing it.
“An IP can only be said to have failed if the creator gives up. So as long as I keep playing it, I will continue the development of Bounty Seas,” he stated, as reported by MalangTIMES.
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Why the Studio Chose Roblox
The decision to develop Bounty Seas on Roblox gives the studio access to an established international gaming platform without requiring it to build an entirely separate distribution and infrastructure system.
Roblox reported 132 million daily active users based on its first-quarter 2026 data, highlighting the potential reach available to developers working within its ecosystem. The figure refers to the platform’s overall audience, however, and does not indicate the number of players who have tried Bounty Seas.
According to the studio, development involved approximately six months of work from the initial concept through pre-production before the game’s public release. The team intends to continue refining the experience through updates informed by its roadmap and community feedback.
The studio’s website lists Bounty Seas as one of its original intellectual properties and identifies Roblox as its platform. The project is also marked as pre-alpha, indicating that development remains ongoing rather than representing a fully completed final release.
For 4CROWS DIGITAL, the launch offers an opportunity to introduce a locally developed game to players beyond Indonesia. Its longer-term success will depend on the team’s ability to deliver meaningful updates, retain players, and establish a distinct identity within Roblox’s competitive gaming ecosystem.

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